Update:
Neue Version
v1.03 (inkl. der xMod-Varianten!)
und die
deutschen Texte sind Online!
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Change-log:
- Tanslation:
Fixed wrongly inserted tags for CloseCombat and Alchemy in german version.
- Items:
Fixed skill augments for "Druid's vest" and "Axe of Tereus"
- Construction:
Mines: reworked to function more like actual mines. They are "invisible" to monsters, have no fixed life time now and drop very close to the player.
Traps: fixed dropping relics.
Automaton: no longer drops weapons. Additionally it will not use unique weapons anymore.
Pandora's Box: has higher notification radius and opens faster on higher difficulties.
Hammer: increased damage bonus on epic and legendary difficulty.
Practicability: slightly increased speed bonus.
- Alchemy:
Rodenticide: has higher notification radius and dies faster on higher difficulties.
- Close Combat:
Shield attack: reduced energy cost (9 - 75 max).
Attack of Janus: causes now slowed attacks.
Attack of Moirae: causes now -x% reduction to enemies health.
Reflection: has now fixed 50% chance to trigger. Also has small chance now to retaliate stun for 2 sec's. Fixed a bug that prevented it to work without shield.
Spartan thrust: has now +100% running speed at charge.
Blocking: decreased percentage of blocking on all skill levels.
Defensive Posture: decreased bonus to shield recover. Also fixed ultimate level being +5. It is now +4 like it should.
Enfeeble: - OA retaliation got decreased a bit.
Hope: cooldown got increased it was 45 seconds and is now 120.
- Archery:
Sharp eye: is now free for all weapons.
Swerve: dodging scales now slightly higher.
Freezing arrow: chance to cause slowing is now higher (70 - 87 max)
Charged arrow: has now 25% chance to stun.
Bowstring: +x% pierce got exchanged with +x% physical damage converted to pierce.
Evasive maneouvers: got total damage reduced by 25%.
- Vampirism:
Vibrancy: chance to petrify was removed. Instead it has now a small amount of reduced total damage for enemies.
Way of Nosferatu: +int is increased. Added +x% to poison damage over time. Also duration of damage over time is increased.
Sickness: exchanged instant poison damage with poison damage over time.
Hellmouth: fixed possible droppings of items.
- Mysticism:
Cunning strike: has now +x% physical damage converted to pierce. +x% pierce increased to 10%.
Way of preacher: has now lightning damage over time. Additionally it increases attack speed.
Way of battlefield: retaliates now -DA.
- Sorcery:
Conversion shield: added mana leech resistance.
Ways: all three way skills have now identical values for flat and modified damage and energy reserved.
Concentration: got replaced by a skill called "Elemental Prism" which increases elemental damage. This targets the need for inter-masteries synergies.
- Chronosophy:
Escape the fate: got total damage reduced by 75%.
Accelerated attacks: energy cost increased and has now 2 active energy cost.
Hinweis: Mit der nur bitte nur Charakter starten, die für die Mod neu erstellt wurden, ja keine alten Charaktere damit starten!
Und sorry für's Doppelposting!
