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Simulationen Alles zum Thema Simulation |
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#1 |
Elite
![]() Registriert seit: 04.09.2002
Alter: 63
Beiträge: 1.171
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![]() //0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) ..........0.....1.....2......3.......4.....5....6. ..7....8.....9 usw. point.0 = 1, 29.1508, 0, -12.0877, 1574.8, 0, 1.68, 75, 1.33, 1.9, 0.7, 9, 9.4, 0, 0, 0 point.1 = 1, -6.4, -12, -11.7, 1574.803, 1, 1.68, 0, 1.2, 2.1, 0.4, 11.7, 13, 2, 0, 0 point.2 = 1, -6.4, 12, -11.7, 1574.803, 2, 1.68, 0, 1.2, 2.1, 0.4, 10.2, 12.9, 3, 0, 0 point.3 = 2, 9.5, -19, -8.9019, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0 point.4 = 2, -13.75, -55.1991, 1.8224, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0 point.5 = 2, 9.5, 19, -8.9019, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0 point.6 = 2, -13.75, 55.3538, 2.2868, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0 point.7 = 2, -24.8662, 0, -4.7462, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.8 = 2, -65.3513, 0, 5.1893, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.9 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 point.10 = 2, 46.4048, 0, -0.1781, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0 gear_system_type=0 Dementsprechend ist "point.0" das NLG, "point.1" das L/H MLG und "point.2" das R/H MLG. Du mußt also "point.0"/item 3 ändern (bei Dir also den Wert "-12.0877"). Daran, daß er von den beiden anderen Werten für die MLG's (-11,7) ziemlich abweicht, kannst Du schon erahnen, daß das was nicht ganz paßt. Gruß, Norbert |
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