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| FSX Forum Fragen Diskussionen zum FSX |
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#19 |
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Veteran
![]() Registriert seit: 28.11.2003
Alter: 55
Beiträge: 436
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// Vancouver Plus FSX custom textures 30 of 33
[Texture.412] Name=HS_Parking_Lot_Polygons Color=FF00C000 guid={31E5FC47-231E-4b7e-AA7F-1E361677F02A} Textures=HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 31 of 33 [Texture.413] Name=HS_LandWaterMask_Water_Flatten Color=FF416BAB guid={C8BE467B-5EBA-4371-A07D-2F7923A60A5A} Textures=OCEAN_SEA_LARGE_LAKE_0 FlattenMode=slope FlattenPriority=40000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=82000 Water=Yes // Vancouver Plus FSX custom textures 32 of 33 [Texture.414] Name=HS_LandWaterMask_Water_NoFlatten Color=FF638AC2 guid={1179C8A7-25D9-426c-B192-5B828BD74A0B} Textures=OCEAN_SEA_LARGE_LAKE_0 FlattenMode=none LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=83000 Water=Yes // Vancouver Plus FSX custom textures 33 of 33 [Texture.415] Name=HS_AutoGen_Exclude Color=FFFFFF00 guid={801ABCB4-F28F-42cc-991B-BEBF33EEEAC3} FlattenMode=none LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=No RenderPriority=200000 Water=No Einfach rauskopieren und in die "terrain.cfg" eintragen. |
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