![]() |
![]() |
|
|
|||||||
| FSX Forum Fragen Diskussionen zum FSX |
|
|
Themen-Optionen | Ansicht |
|
|
#18 |
|
Veteran
![]() Registriert seit: 28.11.2003
Alter: 55
Beiträge: 436
|
// Vancouver Plus FSX custom textures 12 of 33
[Texture.394] Name=HS_Gravel_Road_Vectors Color=FFC00000 guid={4A0F7A18-1EA4-4449-A528-D715649F1EB5} Textures=HS_FSX_road_gravel_su.bmp,HS_FSX_road_gra vel_hw.bmp,HS_FSX_road_gravel_su.bmp,HS_FSX_road_g ravel_su.bmp,HS_FSX_road_gravel_su.bmp Layout=3_PLUS_4 StripWidthMeters=25 FlattenMode=flat FlattenPriority=21000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=101000 Water=No // Vancouver Plus FSX custom textures 13 of 33 [Texture.395] Name=HS_Road_Bridge_Vectors Color=FFC00000 guid={09492BE0-2E3B-42a0-9B9A-EDB75825CC04} Textures=HS_FSX_road_bridge_ns.bmp,HS_FSX_road_bri dge_ns.bmp,HS_FSX_road_bridge_ns.bmp,HS_FSX_road_b ridge_ns.bmp,HS_FSX_road_bridge_ns.bmp,HS_FSX_pier s_lm.bmp Layout=3_PLUS_4 StripWidthMeters=45 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=103000 Water=No // Vancouver Plus FSX custom textures 14 of 33 [Texture.396] Name=HS_Skytrain_Bridge_Vectors Color=FFC00000 guid={C0D0CBA4-B382-41d0-9979-DD12E5669310} Textures=HS_FSX_Skytrain_ns.bmp,HS_FSX_Skytrain_ns .bmp,HS_FSX_Skytrain_ns.bmp,HS_FSX_road_bridge_ns. bmp,HS_FSX_road_bridge_ns.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=103000 Water=No // Vancouver Plus FSX custom textures 15 of 33 [Texture.397] Name=HS_Gravelbar_Polygons Color=FF00C000 guid={A886BFAB-2F0A-4125-A089-5FEF5E276B93} Textures=HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_ hw.bmp,HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_su .bmp,HS_FSX_gravelbar_su.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 16 of 33 [Texture.398] Name=HS_Industrial_Area_0-degree_Polygons Color=FF00C000 guid={77D4F303-456F-4e18-BF78-FA1F21040FBA} Textures=HS_FSX_industrial_00_su.bmp,HS_FSX_indust rial_00_su.bmp,HS_FSX_industrial_00_su.bmp,HS_FSX_ industrial_00_su.bmp,HS_FSX_industrial_00_su.bmp,H S_FSX_industrial_00_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 17 of 33 [Texture.399] Name=HS_Industrial_Area_45-degree_Polygons Color=FF00C000 guid={62AA2B59-7351-435e-B431-6D91ECECDCCC} Textures=HS_FSX_industrial_45_su.bmp,HS_FSX_indust rial_45_su.bmp,HS_FSX_industrial_45_su.bmp,HS_FSX_ industrial_45_su.bmp,HS_FSX_industrial_45_su.bmp,H S_FSX_industrial_45_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 18 of 33 [Texture.400] Name=HS_Concrete_Polygons Color=FF00C000 guid={A83A8A54-E436-4852-A8F0-C972C97D2DD2} Textures=HS_FSX_concrete_ns.bmp,HS_FSX_concrete_hw .bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp ,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 19 of 33 [Texture.401] Name=HS_Ski_Areas_Base_Polygons Color=FF00C000 guid={546738B5-C2E1-44aa-A5AD-A6789A82ED4C} Textures=TALL_GRASSES_AND_SHRUBS ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 20 of 33 [Texture.402] Name=HS_Ski_Areas_Forest_Polygons Color=FF00C000 guid={B5F6B175-69D1-43d0-B810-97FA18484EBE} Textures=COOL_CONIFER_FOREST ExcludeAutogen=No RenderToTexture=Yes RenderPriority=36000 Water=No // Vancouver Plus FSX custom textures 21 of 33 [Texture.403] Name=HS_Airstrip_Skirting_Polygons Color=FF00C000 guid={CC938490-D4C0-4666-9CEA-D29EE4FCE737} Textures=GRASS_SKIRTING_1 ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35000 Water=No // Vancouver Plus FSX custom textures 22 of 33 [Texture.404] Name=HS_Airstrip_Runway_Polygons Color=FF00C000 guid={50E549AA-E047-419a-A15B-954BA67B007D} Textures=GRASS ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=36000 Water=No // Vancouver Plus FSX custom textures 23 of 33 [Texture.405] Name=HS_Airstrip_Runway_Detail_Polygons Color=FF00C000 guid={3E0938E3-C486-4c0a-B2BF-F04D08E43FDF} Textures=DIRT ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=37000 Water=No // Vancouver Plus FSX custom textures 24 of 33 [Texture.406] Name=HS_Island_Forest_Polygons Color=FF00C000 guid={B5F6B175-69D1-43d0-B810-97FA18484EBE} Textures=COOL_CONIFER_FOREST ExcludeAutogen=No RenderToTexture=Yes RenderPriority=85000 Water=No // Vancouver Plus FSX custom textures 25 of 33 [Texture.407] Name=HS_Island_Wetlands_Polygons Color=FF00C000 guid={A2C05F7A-86C8-4659-90DB-0732E3103438} Textures=COOL_FIELDS_AND_WOODS ExcludeAutogen=No RenderToTexture=Yes RenderPriority=85000 Water=No // Vancouver Plus FSX custom textures 26 of 33 [Texture.408] Name=HS_Island_Mudflats_Polygons Color=FF00C000 guid={2408AF16-7674-49db-A691-30308DC04BD5} Textures=HS_FSX_mudflats_ns.bmp,HS_FSX_mudflats_ns .bmp,HS_FSX_mudflats_ns.bmp,HS_FSX_mudflats_ns.bmp ,HS_FSX_mudflats_ns.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=85000 Water=No // Vancouver Plus FSX custom textures 27 of 33 [Texture.409] Name=HS_Island_Gravelbars_Polygons Color=FF00C000 guid={5D7FB725-4E72-4c24-A9F7-7B871FE5CF63} Textures=HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_ hw.bmp,HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_su .bmp,HS_FSX_gravelbar_su.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=85000 Water=No // Vancouver Plus FSX custom textures 28 of 33 [Texture.410] Name=HS_Glacier_Ice_Polygons Color=FF00C000 guid={1B41251E-B0B9-4dc8-AE4A-64317F627384} Textures=ROCK_ICE ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=36000 Water=No // Vancouver Plus FSX custom textures 29 of 33 [Texture.411] Name=HS_Lake_and_River_Ice_Polygons Color=FF00C000 guid={2B4BD7C6-7734-4489-9B90-9EA5F1B008D5} Textures=HS_FSX_ice_water.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=84000 Water=No |
|
|
|
| Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
|
|