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Home Cockpit - Das Forum für die "Bastler" Cockpitbauer tauschen Pläne, Erfahrungen, Meinungen über den Bau von Homecockpits aus...

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Alt 07.07.2003, 10:06   #21
tuomas
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Registriert seit: 01.04.2003
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Hi Dirk!

"Eek" means "uh oh" or "aiee!" something like that

I was looking into the data files, it looked interesting and good that it was ASCII, so adding stuff is easy if needed.

Is it possible to add things like the bits already in the file? The example case was the radio "swap" button which needs the bit (8) anyway to toggle COM1. It might be a good idea to make the "swap" a group which contains the different radios (COM1, NAV1, COM2, NAV2) already, so one does not need to look in the FSUIPC SDK for the bit number, since the hex addresses are already contained in FSBUS.

Do you want to have a bunch of those ALPS rotaries for testing? If you email me your posting address I can send you a bunch, they are pretty nifty and could be useful in your project as well

I know we have many of us finns using those in FSBus 1.3 currently. One option would be to have a normal switch object that has the possibility to turn off the chatter filtering, so one can use it as two separate "normal" switches where one does the "add 1" and the other direction just adds "-1". I do that currently, with "negative_edge" and "inverted" it works like I want. Talk about kludges But the chatter filter makes it choke when I turn the knob very fast. Otherwise it works great.

I think it is a good idea to move the different options from the switch objects to the actual FS objects btw, it simplifies the configuration a lot when most things are already set up like you would want anyway.

Tuomas
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