Default 250/500MHz (GPU/Core)
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform NVIDIA GeForce4 Ti 4200
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 9236
Game 1 - Car Chase - Low Detail 141.8 fps
Game 1 - Car Chase - High Detail 49.1 fps
Game 2 - Dragothic - Low Detail 157.8 fps
Game 2 - Dragothic - High Detail 94.5 fps
Game 3 - Lobby - Low Detail 133.2 fps
Game 3 - Lobby - High Detail 62.3 fps
Game 4 - Nature 39.5 fps
Fill Rate (Single-Texturing) 862.7 MTexels/s
Fill Rate (Multi-Texturing) 1908.0 MTexels/s
High Polygon Count (1 Light) 41.7 MTriangles/s
High Polygon Count (8 Lights) 10.4 MTriangles/s
Environment Bump Mapping 137.4 fps
DOT3 Bump Mapping 116.7 fps
Vertex Shader 78.9 fps
Pixel Shader 98.9 fps
Advanced Pixel Shader 75.9 fps
Point Sprites 25.1 MSprites/s
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