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Alt 26.05.2008, 11:23   #8
FOE
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Registriert seit: 11.12.2001
Ort: Vösendorf
Alter: 58
Beiträge: 1.393


FOE eine Nachricht über ICQ schicken
Standard New Masteries Mod v1.03 + deutsche Texte!!!

Update:

Neue Version v1.03 (inkl. der xMod-Varianten!) und die deutschen Texte sind Online!

Download via Homepage.


Change-log:
  • Tanslation:
    Fixed wrongly inserted tags for CloseCombat and Alchemy in german version.
  • Items:
    Fixed skill augments for "Druid's vest" and "Axe of Tereus"
  • Construction:
    Mines: reworked to function more like actual mines. They are "invisible" to monsters, have no fixed life time now and drop very close to the player.
    Traps: fixed dropping relics.
    Automaton: no longer drops weapons. Additionally it will not use unique weapons anymore.
    Pandora's Box: has higher notification radius and opens faster on higher difficulties.
    Hammer: increased damage bonus on epic and legendary difficulty.
    Practicability: slightly increased speed bonus.
  • Alchemy:
    Rodenticide: has higher notification radius and dies faster on higher difficulties.
  • Close Combat:
    Shield attack: reduced energy cost (9 - 75 max).
    Attack of Janus: causes now slowed attacks.
    Attack of Moirae: causes now -x% reduction to enemies health.
    Reflection: has now fixed 50% chance to trigger. Also has small chance now to retaliate stun for 2 sec's. Fixed a bug that prevented it to work without shield.
    Spartan thrust: has now +100% running speed at charge.
    Blocking: decreased percentage of blocking on all skill levels.
    Defensive Posture: decreased bonus to shield recover. Also fixed ultimate level being +5. It is now +4 like it should.
    Enfeeble: - OA retaliation got decreased a bit.
    Hope: cooldown got increased it was 45 seconds and is now 120.
  • Archery:
    Sharp eye: is now free for all weapons.
    Swerve: dodging scales now slightly higher.
    Freezing arrow: chance to cause slowing is now higher (70 - 87 max)
    Charged arrow: has now 25% chance to stun.
    Bowstring: +x% pierce got exchanged with +x% physical damage converted to pierce.
    Evasive maneouvers: got total damage reduced by 25%.
  • Vampirism:
    Vibrancy: chance to petrify was removed. Instead it has now a small amount of reduced total damage for enemies.
    Way of Nosferatu: +int is increased. Added +x% to poison damage over time. Also duration of damage over time is increased.
    Sickness: exchanged instant poison damage with poison damage over time.
    Hellmouth: fixed possible droppings of items.
  • Mysticism:
    Cunning strike: has now +x% physical damage converted to pierce. +x% pierce increased to 10%.
    Way of preacher: has now lightning damage over time. Additionally it increases attack speed.
    Way of battlefield: retaliates now -DA.
  • Sorcery:
    Conversion shield: added mana leech resistance.
    Ways: all three way skills have now identical values for flat and modified damage and energy reserved.
    Concentration: got replaced by a skill called "Elemental Prism" which increases elemental damage. This targets the need for inter-masteries synergies.
  • Chronosophy:

    Escape the fate: got total damage reduced by 75%.
    Accelerated attacks: energy cost increased and has now 2 active energy cost.

Hinweis: Mit der nur bitte nur Charakter starten, die für die Mod neu erstellt wurden, ja keine alten Charaktere damit starten!



Und sorry für's Doppelposting!
____________________________________
Servus, Erwin
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