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Alt 24.03.2004, 20:31   #9
BC_Holger
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Registriert seit: 02.12.2003
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Hallo Jens:

Ich hatte da etwas dunkel im Gedaechtnis bezueglich eines Bugs in FS und habe daher mal im AVSIM Forum gesucht. Ist tatsaechlich so, dass die Vertikal-Komponente von FS einfach ueberlesen wird. Die Alternative ist, im fx Files selber den Offset zu bestimmen oder eines der LIGHTS statt des SMOKE SYSTEM zu benutzen. Unten der Post von Roman (lass mich wissen, falls du Probleme mit der Uebersetzung hast).

Cheers, Holger

"
Heather,

2 ways to do it.

I am assuming you want this smoke to be the aerobatic type, or, the burning oil type.

In the section of the aircraft.cfg the vertical is not processed.. A boo boo on MSs part.

1. (Easier) If you donot mind making it an unused light. Ex. LOGO Light. And having a switch to turn on LOGO or a gauge to have the smoke always on when engine is running at a certain rpm.

//SWITCH Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=Logo (0=Cabin ?? (For FS04 only))
// light.X=Switchtype, - Rear + Fwd , -Left + Right , -Down, +Up, Effect name


light.X=9, 44.41,20, 4, Heathers Smoke,


light_logo=,0,1,0



2. Requires modifying the .fx file in notepad. Under each there are X, Y & Z offsets. Adjust all the Emitters. You can adjust the vertical there and save as a new .fx name. ( If modifying the MS originals ) The tough part about doing it this way is that "sometimes" ( more often than not ) you have to restart FS to see the changes. Just changing aircraft and going back doesn't work.


Above is true for FS02 not sure for FS04. Doing it either way will make it compatible for both... ** Reply to "Firestrikers" post.

Regards,
Roman
"

Quelle: http://forums.avsim.net/dcboard.php?...ng_type=search

Siehe auch: http://forums.avsim.net/dcboard.php?...ng_type=search
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