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#1 |
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Administrator
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Hi! Habe mir das Spiel Jedi Knight 2 besorgt und es auf meinem Notebook installiert (WIndows 2000).
Es lässt sich starten, doch wenn ich auf "Neustart" klicke und dann den Schwierigkeitsfaktor wähle, kriege ich eine Fehlermeldung, hier ein Auszug: ********************************* JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Programme\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Programme\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Programme\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Programme\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...37 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...no supported texture compression method found .....ignoring texture compression ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic not found ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found GL_VENDOR: SiS GL_RENDERER: 650/M650 VGA / MMX/SSE2 /AGP GL_VERSION: 1.2.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_EXT_extensions_string WGL_ARB_pixel_format WGL_EXT_pixel_format WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: disabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 11025 speed 0x6aa0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 3033 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- FS_ReadFile with empty name ********************************* Zu sagen wär noch dass der Multiplayer aber funktioniert, das Game funktioniert auf Win98se komplett einwandfrei. Dürfte also mit meinem System zu tun haben. Hat jemand eine Idee? MfG Jack
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Immer wieder behauptete Unwahrheiten werden nicht zu Wahrheiten, sondern was schlimmer ist, zu Gewohnheiten. |
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#2 |
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Hero
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service pack hast du drauf????
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#3 |
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JoWood Productions
![]() Registriert seit: 29.10.2002
Ort: Nö
Beiträge: 3.266
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läuft es prima, eventuell auch andere treiber (grafix ect.) am neuesten stand bringen, eventuell neu installieren.
mfg GOTHIC |
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#4 |
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Administrator
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Hab alle Updates online gemacht, die Treiber sind alle die Neuesten (die Einzigen
) Ist ein Gericom Bellagio Celeron 2GHz.
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Immer wieder behauptete Unwahrheiten werden nicht zu Wahrheiten, sondern was schlimmer ist, zu Gewohnheiten. |
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