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| Spiele Rat & Tat bei Problemen mit Spielen |
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#5 |
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SYS64738
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bitteschön:
Changes/Additions : ------------------- - Added Anti-Cheat protection. - User Interface redone for HLTV. - Dedicated servers (Win32 + Linux) now default to 32MB heapsize. - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. - New map cs_havana - New map de_chateau - Updated version of map de_train - Enhanced in-game spectator mode to include HLTV features - Added new first-person mode to spectator modes - Speaking players flash in team members' radars - Dead bodies remain on the ground for the entire round - Dropped bomb blinks red in Terrorist team's radar - Changed so only Terrorists are notified when the bomb is dropped or picked up - Changed so players must stand still when planting the bomb (including no jumping) - Changed so players can't move or shoot while defusing the bomb - Adjusted pistol accuracy while jumping (all pistols) - Adjusted player jumping values to minimize bunny hopping - Changed so the VIP can't drop any weapons - If player dies, view zooms away from falling body while changing the angle to show the killer - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible - Changed so name changes for dead players are stored and processed when the players respawn back into the world - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together - Added a sound when "kevlar" and "kevlar/helmet" are purchased - Removed players hearing enemy radio calls - Added code to force "sv_clienttrace 1" on the server - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either - Added cheering to HLTV. - Muting a player in the scoreboard will also mute their text messages. - Steam beta clients and non-Steam clients can play together on the same server now. - Voice communication uses DirectSound by default now. - Added player ID to Half-Life DM. - Added chat flood protection to HLDM. - Added logging of fatal Sys_Error server shutdowns. - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New CVARS : ----------- "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 "sv_restart" acts exactly the same as "sv_restartround" "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 Bug Fixes : ----------- - Smoke grenade fix - Radio command fix - Fixed duplicate HUD weapon sprite bug - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) - Fixed uneven movement rate when moving through water - Fixed server locking up at end of round when a lot of grenades are in play - Fixed several ammo inconsistencies between weapons that share ammo types - Fixed a T as CT skin bug - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it - Fixed some view_model animation bugs - Fixed 'use' key causing an instant player stop with no deceleration - Fixed bogus \Save directory being created when you ran Half-Life. - Fixed filter logic in the launcher. - Fixed bug where clients couldn't connect to server side only MODs. - Fixed bug where you could "kill" the HLTV entity in Half-Life DM. - Fixed AddIP command. - Fixed crash when a func_breakable triggers a trigger_counter. - Fixed Egon gun beam problem in Half-Life DM. - Fixed Tau cannon prediction problem. - Fixed fog messing Additive sprites. - Fixed Alien Grunts not making any attack sounds. - Fixed Egon's beam looking yellow in sofware mode. - Removed "friends" connectionless packet query. - Fixed "bad address type" fatal server error (caused by clients with long names). - Fixed "condump" so the output won't overwrite previous files. - Fixed "cvarlist" so the output won't overwrite previous files. - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. - Fixed server shutdowns related to using bots. - Fixed "vote" and "votemap" commands to work correctly - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned |
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| Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
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