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| FS9 Forum Fragen und Diskussionen zum FS9 (Vulgo FS2004/offiziell FS ACOF) |
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#2 |
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Senior Member
![]() Registriert seit: 08.05.2005
Alter: 37
Beiträge: 160
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So hier die Aircraft Datei:
[fltsim.0] title=PSS Boeing 777-236ER British Airways sim=PSSB777LR-GE.air model= panel= sound= texture= ui_manufacturer=Boeing ui_type=777-236ER ui_variation=British Airways 'Union Tail' atc_id=G-VIIW atc_airline=SPPEDBIRD atc_flight_number=2133 atc_heavy=1 description=MelJet Boeing 777-200ER for FS2002\nVersion 2.0, Release 2 (July 18, 2003)\n\nVisual model and FDE by Melvin Rafi\nhttp:\/\/www.meljet.com. Paint by Ben Hewitt. visual_damage=1 [General] atc_type=BOEING atc_model=B772 editable=1 performance=Flight Dynamic file Version 1.5 for FS2002\nEngine Thrust: 95000lbs each\nPowerplants: PW4090, Trent 895, GE90-94B\n\nThis Aircraft and the Flight Dynamic File are freeware and are not to be sold or transfered in any form for which a fee is charged. Free distribution is allowed only after approval from MelJet. [WEIGHT_AND_BALANCE] max_gross_weight = 656000 // (pounds) empty_weight = 301900 // (pounds) reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = 0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 80000,0.000000,0.000000,0.000000 // Total Payload (pounds) station_load.1 = "0.0, 0.0, 0.0, 0.0, FsStation" station_load.2 = "0.0, 0.0, 0.0, 0.0, FsStation" station_load.3 = "0.0, 0.0, 0.0, 0.0, FsStation" station_load.4 = "0.0, 0.0, 0.0, 0.0, FsStation" station_load.5 = "0.0, 0.0, 0.0, 0.0, FsStation" station_load.6 = "0.0, 0.0, 0.0, 0.0, FsStation" ;Moments of Inertia empty_weight_pitch_MOI = 18000000 empty_weight_roll_MOI = 5500000 empty_weight_yaw_MOI = 16300000 empty_weight_coupled_MOI= 0.0 [airplane_geometry] wing_area = 4550.0 //Square feet wing_span = 199.9 //Feet wing_root_chord = 23.0 //Feet wing_dihedral = 7.0 //Degrees wing_incidence = 1.0 //Degrees wing_twist = -0.5 //Degrees oswald_efficiency_factor= 0.6 //Measure of lift effeciency of wing wing_winglets_flag = 0 //Are winglets available? wing_sweep = 32.0 //Degrees, wing leading edge wing_pos_apex_lon = 25.0 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_area = 1150.0 //Square feet htail_span = 70.7 //Feet htail_pos_lon = -100.0 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_incidence = 0.0 //Degrees htail_sweep = 50.0 //Degrees, horizontal tail leading edge vtail_area = 585.0 //Square feet vtail_span = 34.3 //Feet, tip to body vtail_sweep = 45.0 //Degrees, vertical tail leading edge vtail_pos_lon = -108.3 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert = 5.8 //Feet, vertical distance from reference point, positive going up elevator_area = 140.0 //Square feet aileron_area = 65.0 //Square feet rudder_area = 225.0 //Square feet elevator_up_limit = 30.0 //Degrees elevator_down_limit = 30.0 //Degrees aileron_up_limit = 30.0 //Degrees aileron_down_limit = 20.0 //Degrees rudder_limit = 25.0 //Degrees elevator_trim_limit = 20.0 //Degrees spoiler_limit = 60.0 //Degrees spoilerons_available = 1 //Spoilerons Available? aileron_to_spoileron_gain = 3 //Aileron to spoileron gain min_ailerons_for_spoilerons = 10 //Degrees min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate [Reference Speeds] flaps_up_stall_speed = 150.0 //Knots True (KTAS) full_flaps_stall_speed = 120.0 //Knots True (KTAS) cruise_speed = 482.0 //Knots True (KTAS) max_indicated_speed=330.000000 max_mach=0.900000 [Flaps.0] //Inboard Krueger type= 2 span-outboard= 0.100 extending-time= 15.000 system_type= 1 damaging-speed= 260.000 blowout-speed= 270.000 lift_scalar= 0.0 drag_scalar= 0.0000 pitch_scalar= 0.0 flaps-position.0= 0.000, 0.000 flaps-position.1= 30.000, 255.000 [Flaps.1] //Slat type= 2 span-outboard= 0.800 extending-time= 15.000 system_type= 1 damaging-speed= 260.000 blowout-speed= 270.000 lift_scalar= 0.02100 drag_scalar= 0.200 pitch_scalar= 0.00 flaps-position.0= 0.000, 0.000 flaps-position.1= 15.500, 255.000 flaps-position.2= 15.500, 235.000 flaps-position.3= 15.500, 215.000 flaps-position.4= 15.500, 195.000 flaps-position.5= 30.000, 185.000 flaps-position.6= 30.000, 170.000
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Mein Lieblingsspruch: Mit stets wachsender Begeisterung das selbe tun!!! Fliegen! Tempelhof soll erhalten bleiben!!! FS9 User |
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