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Spiele Rat & Tat bei Problemen mit Spielen |
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#1 |
Veteran
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![]() Ich habe UT2k3 (vollversion) installiert möchte auf Play drücken und siehe da..
![]() sowas regt mich ur auf..is auf einmal als ich vor einem Monat die Demo spielen wollte auch passiert.. ![]() ![]() ![]() ![]() ![]()
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#2 |
big poppa pump
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![]() Du kannst in der ut2003.ini den Renderer ändern.
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#3 |
Veteran
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![]() Kannst du mir bitte auch sagen wie?
![]() habe mittlerweile den neuesten Detonator installiert....funkt auch nicht
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#4 |
Veteran
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![]() Hier meine Auszug aus der UT2003 log datei:
Log: Log file open, 09/04/03 23:06:51 Init: Name subsystem initialized Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195) Init: Version: 2107 (120.28) Init: Compiled: Sep 19 2002 17:27:50 Init: Command line: Init: Base directory: C:\Programme\UT2003\System\ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-19_17.26] Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Engine.dll Init: Object subsystem initialized Init: Computer: PC1 Init: User: DominikDabrowski Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=1465.118690 MHz Init: Memory total: Phys=261616K Pagef=894480K Virt=2097024K Init: Working set: 32000 / 159000 Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Client initialized Log: Bound to D3DDrv.dll Init: Direct3D adapters detected: Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4200 Init: D3D Driver: MaxTextureBlendStages=8 Init: D3D Driver: MaxSimultaneousTextures=4 Init: D3D Driver: MaxActiveLights=8 Init: D3D Driver: MaxPrimitiveCount=1048575 Init: D3D Driver: MaxVertexIndex=1048575 Init: D3D Driver: MaxStreams=16 Init: D3D Driver: MaxStreamStride=255 Init: D3D Driver: MaxVertexShaderConst=96 Init: D3D Driver: VertexShaderVersion=1.1 Init: D3D Driver: PixelShaderVersion=1.3 Init: D3D Driver: AGP support detected Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_BUMPENVMAP Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: Unreal Engine Direct3D support - internal version: SB3 Init: D3D Device: szDriver=nv4_disp.dll Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200 Init: D3D Device: wProduct=6 Init: D3D Device: wVersion=14 Init: D3D Device: wSubVersion=10 Init: D3D Device: wBuild=4524 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=595 Init: D3D Device: dwSubSysId=-2030037918 Init: D3D Device: dwRevision=163 Init: D3D Detected: NVidia video card Init: D3D Device: using cubemaps [with mipmaps] Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: Alien.ka Log: (Karma): Loading: Bot.ka Log: (Karma): Loading: Human.ka Log: (Karma): Loading: intro.ka Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (12 Assets). Log: LoadMap: Entry Log: Bound to XGame.dll Log: Bound to IpDrv.dll Log: Bound to Fire.dll Log: Bound to Editor.dll Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000012... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15620->15581; refs: 151838 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000015... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?tea m=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Bound to XInterface.dll Log: Bound to UWeb.dll Log: Bound to ALAudio.dll Init: ALAudio: subsystem initialized. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player WindowsViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for WindowsViewport Log: Opened viewport Log: Couldn't bring window to foreground. Log: Enter SetRes: 1024x768 Fullscreen 0 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Init: D3D Driver: CreateDevice: will use hardware transform and lighting. Init: D3D Driver: CreateDevice: will use hardware vertex processing Critical: UWindowsViewport::ResizeViewport Critical: UD3DRenderDevice::SetRes Critical: UWindowsViewport::TryRenderDevice Critical: UWindowsViewport::OpenWindow Critical: UGameEngine::Init Critical: InitEngine Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioSubsystem::ShutdownAfterError Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Exit: Exiting. Log: Waiting for file streaming thread to finish... Init: CPU FP precision changed from 53 to 24-bit Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 09/04/03 23:07:19
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#5 |
Veteran
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![]() Problem gelöst --> Winxp installiert --> funkt einwandfrei --> Hammer spiel
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