Das hab ich übrigens über die Matrox-Karte gefunden:
3D features
VCQ2 (Vibrant Color Quality2), environment-mapped bump mapping, stencil buffering, anisotropic filtering, bilinear filtering, trilinear filtering, alpha blending, anti-aliased vectors, vertex fogging, table fogging, specular highlighting, 16-bit Z-buffering, 32-bit Z-buffering, single buffering, double buffering, triple buffering, texture mapping, MIP mapping, Gouraud shading
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