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Alt 06.08.2002, 20:45   #19
Darth Mop
Hasta siempre comandante
 
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Registriert seit: 09.05.2001
Alter: 39
Beiträge: 3.921


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ich find das neue terminal 2 irgendwie angst einflößend; viel zu hoch und zu großräumig. Das alte Terminal ist schön niedrig gehalten

zu GMAX: also was da an features für airport 2002 V1 geplant sind lässt mich doch nachdenklich werden, sowas wollen wir auch bei simflyers
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Step-by Step-animations:
Thanks to FS NAT, all activity outside the aircraft will be displayed in dynamic detail. Simmers will be able to hear the engines shut down after landing, see the jetway moving toward the aircraft, and observe ground vehicles go through their paces with realistic motions ranging from docking to unloading, and so on - all with no significant effect on the frame rate.

New sound effects :
Animations will be accompanied by directional 3D sound effects for the first time. Simmers will be able to hear gates moving into position, truck doors slamming, engines cranking, and other noises in sync with the relevant actions.
Realistic night lighting effects

Ground vehicles will be illuminated and lit at night, complete with white backup lights and red ambulance warning lights. Other airport activity will also be illuminated for day/night differentiation.
More graphic elements

Each airport will depict more aircraft liveries, airport buildings, gates, roads, trees, street signs and other objects in greater detail than in any previous edition, with reproductions based on Wilco's exclusive behind-the-scenes visits. There also will be more ground vehicles than in previous editions, including catering, fuel, fire, police, baggage and maintenance vehicles as well as passenger buses.
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trotzdem: EDDF von Simflyers würd ich mir auf alle fälle holen.



edit: was ist an diesem gebäude so ungewöhnlich interessant? http://www.airliners.net/open.file/227198/M/
http://www.fraport.de/online/presse/graphics/cdv_04.jpg
ist doch alles stinknormales glas!
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