ja leider ist der 2001 net so der bringer, sobald mal ein test nicht funkt wegen der hardware wars das schon mit dem ergebniss, mit meiner KyroII hab ich damals einige tests nicht machen können (zb der mit den Bäumen,..) und schwups hast glei mal 1000 weniger, dann hast mal nicht die voll version oben (photo test) und schwups wieder 1000 weniger,....
für vergleiche find ich den 2000 um einiges besser, auch wenn der 2001 schöner anzusehn ist
zum VERGLEICH: GF3TI500 vs. KYRO2
Operating System Microsoft Windows XP
DirectX Version 8.0
Mobo Manufacturer MSI
Mobo Model MS-6380
CPU AMD Athlon(tm) XP/MP/4 1533 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce3 Ti 500
Driver Name NVIDIA GeForce3 Ti 500
Driver Version 6.13.10.2311
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 7650 3D marks
Game 1 Car Chase - Low Detail 119.5 FPS
Game 1 Car Chase - High Detail 45.1 FPS
Game 2 Dragothic - Low Detail 116.8 FPS
Game 2 Dragothic - High Detail 65.3 FPS
Game 3 Lobby - Low Detail 116.8 FPS
Game 3 Lobby - High Detail 54.5 FPS
Game 4 Nature 41.2 FPS
Fill Rate (Single-Texturing) 749.9 MTexels/s
Fill Rate (Multi-Texturing) 1567.2 MTexels/s
High Polygon Count (1 light) 18.8 MTriangels/s
High Polygon Count (8 lights) 3.8 MTriangels/s
Environment Bump Mapping 120.4 FPS
DOT3 Bump Mapping 120.7 FPS
Vertex Shader 57.4 FPS
Pixel Shader 89.9 FPS
Point Sprite 17.7 MSprites/s
**********************************************
Operating System Microsoft Windows XP
DirectX Version 8.0
Mobo Manufacturer MSI
Mobo Model MS-6380
CPU AMD Athlon(tm) XP/MP/4 1533 MHz
FSB 133 MHz
Memory 256 MB
Graphics Chipset STMicro KYRO II
Driver Name 3D Prophet 4500 TV Out
Driver Version 4.13.01.5296-1.129.01.0004
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format 32bit
FSAA Disabled
Z-Buffer Depth 32bit
Frame Buffer Double
Rendering Pipeline D3D Software T&L
3DMark Score 2596 3D marks
Game 1 Car Chase - Low Detail 51.6 FPS
Game 1 Car Chase - High Detail 14.8 FPS
Game 2 Dragothic - Low Detail 45.7 FPS
Game 2 Dragothic - High Detail 16.6 FPS
Game 3 Lobby - Low Detail 71.9 FPS
Game 3 Lobby - High Detail 13.8 FPS
Game 4 Nature Not supported by H/W
Fill Rate (Single-Texturing) 348.4 MTexels/s
Fill Rate (Multi-Texturing) 343.3 MTexels/s
High Polygon Count (1 light) 3.5 MTriangels/s
High Polygon Count (8 lights) 2.0 MTriangels/s
Environment Bump Mapping 78.6 FPS
DOT3 Bump Mapping 37.2 FPS
Vertex Shader 24.3 FPS
Pixel Shader Not supported by H/W
Point Sprite 0.9 MSprites/s