Einzelnen Beitrag anzeigen
Alt 20.12.2001, 13:44   #17
Cocoleo
Veteran
 
Registriert seit: 11.12.2000
Beiträge: 421


Standard

hi,

anzumerken wäre noch, daß auch terrascene überarbeitet wurde und eine neue version 2.1 kommt.

der beitrag von todd klaus aus dem avsim-forum:

One of the nice things about using TerraScene 2.0 with Fly!2k was that the process was fully automated; you could select the area you wanted, click ‘Render Now!’ and return later to find your scenery ready to fly! Thanks to Rich Harvey’s new headless slicer (also my Halloween costume for next year), this functionality is now here for Fly!2. The upcoming Fly!2 update will include this slicer amongst the many other updated features. TerraScene 2.1 offers several new features to take advantage of the capabilities in Fly!2, including automatic launching of this slicer, making the scenery creation process for Fly!2 automated like it was in Fly!2k and will be available on Friday, December 21st.


Changes since 2.0
Welcome Wizard -- The first time you run 2.1, you will see a welcome wizard. This wizard will ask you for the location of your fly! executable (fly.exe or fly2.exe). The wizard will then automatically extract and rebuild the generic textures from your fly!2 installation for use with TerraScene. No need to download a huge texture pack, you already have them! There are over 100 textures, so this will take a few minutes. This process also tweaks the color saturation of the textures, making up for the reduction to 6-bit color and making them more vibrant. The base render options pack that comes with 2.1 references these textures. With 2.1, there is no need to download additional texture packs, although you can still use the old ones if you still have them.

Improved Image Resolution -- You can now specify the image resolution as 7.5 m/p on the project options dialog.

Configurable URL's & Directories -- You can now individually configure the URL for each of the USGS data types as well as the directories where they will be stored. This info is in the config.props file in your TS2 installation directory, or you can edit the values using the new Project->Advanced Options dialog which shows a tree-view of all of the TS2 configuration parameters. You can also specify an HTTP proxy here along with your proxy username & password. You can also customize the location of your output directory here.

7.5 Minute USGS DEM's – By default, the URL for the 7.5 minute DEM's used for shading and snow now points to the http://www.wingswithwires.com web site since this data is no longer available from the USGS. Send email to sean@wingswithwires.com if you'd like to thank him for his generous offer to host this data. By default, TS2.1 will download the 7.5 min DEM's from wingswithwires and all other data from the USGS server. Although it should not be necessary, 2.1 can now read the DEM files from GeoCommunity (http://www.gisdatadepot.com/), but it cannot auto-download them. This allows you to use the 10-meter DEM’s for shading and snow if you like.

Water Mask – Automatic creation of the water mask image. This gives you the animated, reflective water that Fly!2 is known for in every body of water in the TerraScene image, down to the duck pond in your backyard. There are now two new menu options; Options->Land Types (water mask) and Options->Lines (water mask) where you can customize the render options for the water mask just like you can for day and night images. The defaults should be fine for most cases, but feel free to experiment.

New Render Options Dialog -- You can now specify whether you want a water mask image. Also, if you only select elevations, no DLG or LULC data will be downloaded. You can also specify which slicer you want to use (fly1/2k or fly2). For fly2, there are some additional slicer options you can set using the 'advanced options' button. These include the subdivide tolerance, mesh density, color depth, and others.

Other changes & Bug Fixes

- Fixed a shading alignment problem in some areas
- added new textures for roads
- added new base render options pack using generic textures
- added sanity check for main window position persistence
- fixed validation routine for saving render options packs
- fixed bug that caused some lakes to not get filled in or included in water mask
- fixed bug that caused some LULC files to get re-downloaded every time
- added abort check during download retries
- changed render status to be less confusing (it just flashes instead of looking like a progress bar since it's not really showing progress)
- reduced memory usage in Targa merger
- fixed map redraw when clicking on map to select project bounds
- Optimized the shading routine for direct access to the RGB pixel values (shading is a bit faster)
- Added a configuration dialog for the config.props file (Project->Advanced Options)
- SCF file uses .epd for fly!1 and .pod for fly!2
- Fixed a bug in the mouse event handler for the coverage map that might have been causing the redraw problems that some people were experiencing.
- Fixed the DEM 7.5min SDTS parser. It should now work with the new GeoCommunity DEM's as well as the old DEM's that used to be on the USGS server (and are available on my server for testing)

Many thanks to the beta testers who made this all possible for their debugging help and excellent suggestions:

Alejandro Amigorena
Allen Kriesman
Anthony Merton
Braun Tacon
Bruce Motyka
Chris Wallace
Colin Sare-Soar
Dan Martin
Dann Church
Danny Vickers
David Taylor
Dean Karis
Dick Boley
Dominique Klein
Ed Van Knapp
Elrond Elvish
Frank D'hont
Gordon Herring
Jak Fearon
Jeff Burke
Jim Kanold
Ken Salter
Krister Linden
Lefteris Kalamaras
Marc Stoering
Nick Curcio
Paul Nielson
Randall Rocke
Richard Harvey
Robert Randazzo
Robert Shiplett
Steve Chan
____________________________________
grüße
alois
Cocoleo ist offline   Mit Zitat antworten