Einzelnen Beitrag anzeigen
Alt 23.09.2001, 17:43   #2
Cocoleo
Veteran
 
Registriert seit: 11.12.2000
Beiträge: 421


Standard

DirectX6 Compatible (AGP)
tridx6.dll


0 // Video Card ID #1
0 // Video Card ID #2
2 // AGP Flag (0=no AGP, 1=High Detail, 2=High Detail+Triple Buffer)
1 // AGP Must Exist (if AGP is non-zero on previous line)
0 // Mip mapping
0 // Allow AutoMipMapping (Mip Mapping must be off)
0 // Direct Texture Mode
0 // Alternate Blend Mode
0 // Texture Count 32 (0=default)
0 // Texture Count 64 (0=default)
0 // Texture Count 128 (0=default)
0 // Texture Count 256 (0=default)
6 // Video Res Count
640 480 16 1 // Video Resolution (last number is relevance (1=default, 0=normal))
800 600 16 0 // Video Resolution (last number is relevance (1=default, 0=normal))
1024 768 16 0 // Video Resolution (last number is relevance (1=default, 0=normal))
640 480 32 0 // Video Resolution (last number is relevance (1=default, 0=normal))
800 600 32 0 // Video Resolution (last number is relevance (1=default, 0=normal))
1024 768 32 0 // Video Resolution (last number is relevance (1=default, 0=normal))
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
0 // Reserved
____________________________________
grüße
alois
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