Einzelnen Beitrag anzeigen
Alt 09.04.2008, 12:49   #6
FOE
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Registriert seit: 11.12.2001
Ort: Vösendorf
Alter: 58
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Standard [Titan Quest] New Masteries Mod Update

Update:

Neue Version v1.01 ist Online!

Download via Homepage. ^^

Change-log:
  • Items:
    Traitor’s Shiv augments now the Vampirism skill “Way of Kane”
    Companion’s Guard augments now the mastery “Bestiary”
    Labyrinthine Cuirass augments now the mastery “Close Combat”
    Alke augments now the Close Combat skill “Endorphin”
    Timaios augments now the Close Combat skill “Critical Hit”
    Templar’s Brain-cage augments now the Mysticism skill “White Flame”
    Hoplite's Helm augments now the mastery “Close Combat”.
  • Main menu:
    The “Start” button is now called “Masteries” when the mod is loaded. The danger of cross-using the chars should be less now.
  • Alchemy:
    Blurred Vision: made passive but is now still dependent on “Illusion”.
  • Archery:
    Leather Vest: nerfed armour by approx. 70%.
    Multiple Shot: removed fragments. Lowered energy cost. Lowered pierce damage. Fixed scaling for ultimate level.
    Signal of Attack: removed fear. Adjusted description.
    Sickening Arrow: increased poison DoT. On max it’s now 300 poison over 5 sec’s. Chance to trigger the reduced resistance is now increased to 10%.
  • Bestiary:
    Bugs: made ultimate-level-bug’s damage visible on the hud.
  • Chronosophy:
    Timeless Strike: added 25% min and approx. 70% max pierce damage on each level.
  • Close Combat:
    Encouragement: renamed the skill to “Discouragement”. Changed description accordingly. Removed hp regeneration and +x% OA. Added small chance of fear and reduced resistances.
    Charged Strike: renamed to “Feint Attack”. Changed description accordingly. Charge level is now reduced to 2. Deleted electrical damage. Added low chance to 15% reduction to enemies health and flat pierce damage. Comment: the skill seemed unpopular and pretty close to “Calculated strike” from “Rogue mastery in original TQ”.
    Battle Aura: removed chance for +x% total damage. Changed skill description accordingly.
    Whirling Blades: lowered recharge to 15 sec’s.
  • Construction:
    Automaton: increased scaled damage on epic and legendary difficulty. Added damage bonus on skill level 10-20 on normal difficulty. Removed slowed movements on levels 1-6. Decreased damage of ultimate level automaton on epic and legendary difficulty.
    Surplus: reduced energy cost and fixed scaling issues.
    Barricade: lowered recharge time. It’s now 50 sec’s.
    The Hammer: fixed a mesh bug in The Hammer - lvl 7. Increased damage on epic and legendary difficulty.
  • Vampirism:
    Bat: added more aggressive stance.
    Vibrancy: added reduced life leech and bleeding resistance and removed impaired aim. Lowered chance to fumble and increased radius. Decreased active energy cost on higher levels.
Es wurden jetzt auch die Versprochenen x-Mod Versionen nachgereicht, auf der Homepage unter Downloads, man muss etwas nach Unten scrollen ... :wink:
Und eine deutsche Version ist in Arbeit!
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Zitat:
Zitat von wizard Beitrag anzeigen
Bitte ned böse sein, meiner Meinung nach, war das Spiel einfach schrecklich, unspielbar bis zum geht nicht mehr.
Und es lag nicht an der HW.
Tja, IHMO etwas "hart" diese Meinung ... "Unspielbar" ist es sicher nicht, aber etwas "Unfertig" bzw. nicht ganz optimal Programmiert,trifft es wohl besser! Und mit ein paar Einbußen kann man es durchaus auch auf schwächeren PC's gut spielen!
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Servus, Erwin
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» Mein PC
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