Einzelnen Beitrag anzeigen
Alt 03.07.2007, 22:07   #19
bushpilots-chief
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Registriert seit: 28.11.2003
Alter: 55
Beiträge: 436


Standard

// Vancouver Plus FSX custom textures 30 of 33
[Texture.412]
Name=HS_Parking_Lot_Polygons
Color=FF00C000
guid={31E5FC47-231E-4b7e-AA7F-1E361677F02A}
Textures=HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglo t_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No

// Vancouver Plus FSX custom textures 31 of 33
[Texture.413]
Name=HS_LandWaterMask_Water_Flatten
Color=FF416BAB
guid={C8BE467B-5EBA-4371-A07D-2F7923A60A5A}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=40000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=82000
Water=Yes

// Vancouver Plus FSX custom textures 32 of 33
[Texture.414]
Name=HS_LandWaterMask_Water_NoFlatten
Color=FF638AC2
guid={1179C8A7-25D9-426c-B192-5B828BD74A0B}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=83000
Water=Yes

// Vancouver Plus FSX custom textures 33 of 33
[Texture.415]
Name=HS_AutoGen_Exclude
Color=FFFFFF00
guid={801ABCB4-F28F-42cc-991B-BEBF33EEEAC3}
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=200000
Water=No

Einfach rauskopieren und in die "terrain.cfg" eintragen.
____________________________________
Manfred
Bush Pilots

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