// Vancouver Plus FSX custom textures 12 of 33
[Texture.394]
Name=HS_Gravel_Road_Vectors
Color=FFC00000
guid={4A0F7A18-1EA4-4449-A528-D715649F1EB5}
Textures=HS_FSX_road_gravel_su.bmp,HS_FSX_road_gra vel_hw.bmp,HS_FSX_road_gravel_su.bmp,HS_FSX_road_g ravel_su.bmp,HS_FSX_road_gravel_su.bmp
Layout=3_PLUS_4
StripWidthMeters=25
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=101000
Water=No
// Vancouver Plus FSX custom textures 13 of 33
[Texture.395]
Name=HS_Road_Bridge_Vectors
Color=FFC00000
guid={09492BE0-2E3B-42a0-9B9A-EDB75825CC04}
Textures=HS_FSX_road_bridge_ns.bmp,HS_FSX_road_bri dge_ns.bmp,HS_FSX_road_bridge_ns.bmp,HS_FSX_road_b ridge_ns.bmp,HS_FSX_road_bridge_ns.bmp,HS_FSX_pier s_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=45
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=103000
Water=No
// Vancouver Plus FSX custom textures 14 of 33
[Texture.396]
Name=HS_Skytrain_Bridge_Vectors
Color=FFC00000
guid={C0D0CBA4-B382-41d0-9979-DD12E5669310}
Textures=HS_FSX_Skytrain_ns.bmp,HS_FSX_Skytrain_ns .bmp,HS_FSX_Skytrain_ns.bmp,HS_FSX_road_bridge_ns. bmp,HS_FSX_road_bridge_ns.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=103000
Water=No
// Vancouver Plus FSX custom textures 15 of 33
[Texture.397]
Name=HS_Gravelbar_Polygons
Color=FF00C000
guid={A886BFAB-2F0A-4125-A089-5FEF5E276B93}
Textures=HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_ hw.bmp,HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_su .bmp,HS_FSX_gravelbar_su.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 16 of 33
[Texture.398]
Name=HS_Industrial_Area_0-degree_Polygons
Color=FF00C000
guid={77D4F303-456F-4e18-BF78-FA1F21040FBA}
Textures=HS_FSX_industrial_00_su.bmp,HS_FSX_indust rial_00_su.bmp,HS_FSX_industrial_00_su.bmp,HS_FSX_ industrial_00_su.bmp,HS_FSX_industrial_00_su.bmp,H S_FSX_industrial_00_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 17 of 33
[Texture.399]
Name=HS_Industrial_Area_45-degree_Polygons
Color=FF00C000
guid={62AA2B59-7351-435e-B431-6D91ECECDCCC}
Textures=HS_FSX_industrial_45_su.bmp,HS_FSX_indust rial_45_su.bmp,HS_FSX_industrial_45_su.bmp,HS_FSX_ industrial_45_su.bmp,HS_FSX_industrial_45_su.bmp,H S_FSX_industrial_45_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 18 of 33
[Texture.400]
Name=HS_Concrete_Polygons
Color=FF00C000
guid={A83A8A54-E436-4852-A8F0-C972C97D2DD2}
Textures=HS_FSX_concrete_ns.bmp,HS_FSX_concrete_hw .bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp ,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 19 of 33
[Texture.401]
Name=HS_Ski_Areas_Base_Polygons
Color=FF00C000
guid={546738B5-C2E1-44aa-A5AD-A6789A82ED4C}
Textures=TALL_GRASSES_AND_SHRUBS
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 20 of 33
[Texture.402]
Name=HS_Ski_Areas_Forest_Polygons
Color=FF00C000
guid={B5F6B175-69D1-43d0-B810-97FA18484EBE}
Textures=COOL_CONIFER_FOREST
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=36000
Water=No
// Vancouver Plus FSX custom textures 21 of 33
[Texture.403]
Name=HS_Airstrip_Skirting_Polygons
Color=FF00C000
guid={CC938490-D4C0-4666-9CEA-D29EE4FCE737}
Textures=GRASS_SKIRTING_1
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35000
Water=No
// Vancouver Plus FSX custom textures 22 of 33
[Texture.404]
Name=HS_Airstrip_Runway_Polygons
Color=FF00C000
guid={50E549AA-E047-419a-A15B-954BA67B007D}
Textures=GRASS
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=36000
Water=No
// Vancouver Plus FSX custom textures 23 of 33
[Texture.405]
Name=HS_Airstrip_Runway_Detail_Polygons
Color=FF00C000
guid={3E0938E3-C486-4c0a-B2BF-F04D08E43FDF}
Textures=DIRT
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=37000
Water=No
// Vancouver Plus FSX custom textures 24 of 33
[Texture.406]
Name=HS_Island_Forest_Polygons
Color=FF00C000
guid={B5F6B175-69D1-43d0-B810-97FA18484EBE}
Textures=COOL_CONIFER_FOREST
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=85000
Water=No
// Vancouver Plus FSX custom textures 25 of 33
[Texture.407]
Name=HS_Island_Wetlands_Polygons
Color=FF00C000
guid={A2C05F7A-86C8-4659-90DB-0732E3103438}
Textures=COOL_FIELDS_AND_WOODS
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=85000
Water=No
// Vancouver Plus FSX custom textures 26 of 33
[Texture.408]
Name=HS_Island_Mudflats_Polygons
Color=FF00C000
guid={2408AF16-7674-49db-A691-30308DC04BD5}
Textures=HS_FSX_mudflats_ns.bmp,HS_FSX_mudflats_ns .bmp,HS_FSX_mudflats_ns.bmp,HS_FSX_mudflats_ns.bmp ,HS_FSX_mudflats_ns.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=85000
Water=No
// Vancouver Plus FSX custom textures 27 of 33
[Texture.409]
Name=HS_Island_Gravelbars_Polygons
Color=FF00C000
guid={5D7FB725-4E72-4c24-A9F7-7B871FE5CF63}
Textures=HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_ hw.bmp,HS_FSX_gravelbar_su.bmp,HS_FSX_gravelbar_su .bmp,HS_FSX_gravelbar_su.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=85000
Water=No
// Vancouver Plus FSX custom textures 28 of 33
[Texture.410]
Name=HS_Glacier_Ice_Polygons
Color=FF00C000
guid={1B41251E-B0B9-4dc8-AE4A-64317F627384}
Textures=ROCK_ICE
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=36000
Water=No
// Vancouver Plus FSX custom textures 29 of 33
[Texture.411]
Name=HS_Lake_and_River_Ice_Polygons
Color=FF00C000
guid={2B4BD7C6-7734-4489-9B90-9EA5F1B008D5}
Textures=HS_FSX_ice_water.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=84000
Water=No
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