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Alt 04.06.2007, 11:49   #89
Sandra_007
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Registriert seit: 22.12.2006
Beiträge: 1.184


Sandra_007 eine Nachricht über ICQ schicken
Standard

Lithunwrap - oder so ähnlich.

Kannst du damit nicht texturieren?

http://files.seriouszone.com/download.php?fileid=198

LithUnwrap can unwrap a 3D model and export the UV map to a bitmap which can then be painted.

Features:


* OpenGL 3D model viewer.
* Easy to use UV coordinate editor.
* UV maps get updated in real-time.
* Assign materials per face to objects.
* Pan and zoom in UV mapping space.
* Export UV maps to high resolution bitmaps.
* Soft, polygonal and rectangle selection tools.
* Assign diffuse and opacity texture maps to materials.
* Decal, planar, box, cylindrical, and spherical UV mapping.
* Distortion free UV maps using detached face mapping.
* Auto-generates UV mapping for tube and torus primitives.
* Import/export LWO, OBJ, DXF, 3DS, ASC, COB, and X files.
* Import many popular game file formats.
* Import textures in BMP, TGA, JPG, PCX, DDS, TEX, OGF,
LIF, MAT and RSB formats.
* Create plane, box, cone, cylinder, sphere, geosphere,
pyramid, prism, tube, torus, and 3D text primitives.
* Includes a basic set of 3D modelling tools: moving, scaling,
rotating, subdividing, aligning, extruding, bevelling, flipping,
tapering, twisting, flattening, mirroring, triangulating, and
untriangulating.
* Runs under Win 95/98/ME/2K/XP (OpenGL on NT w/SP4)


Damit mache ich meine SIM2-Modelle.
____________________________________
MfG Sandra
------------------------------------------
GMax 4ever und lang lebe der FS9.
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