Thema für alle Sound-Spezialisten.
Vielleicht wird dann einiges klarer.
Thank you for your comments, let me shed some light into our situation with the FS9 sound platform.
-External Soundsets
In real life as you walk around an aircraft or it taxies past, you get a whole mix of different sounds eminating from the aircraft. Lets consider the engines, and how the sound of the engines vary if you stand infront of it, or to the side or behind it, where you get various mixes of mechanical engine whine, high pressure airflow and also deep rumbling combustion sounds depending on your viewpoint. It is pretty much true that depending on where and what angle you observe an aircraft you will always get a different blend of the various eminating sounds, leading to at least hundreds of combinations of sound mixes based on viewpoint!
Unfortunately in FS9 we are limited to only ONE viewpoint of sound or one blend, which of course is a very restrictive barrier when producing realistic external soundsets. Being limited to one sound mix meant that we decided to have a blend of the three key sound elements (mechanical whine, high pressure air flow, combustion rumble) in amounts which most pilots could hear and appreciate.
Fortunately for FSX things have changed for the better. For the first time we can assign various sounds to three dimensional "zones" and therefore have a defined control over the blend of sounds you experience as you walk around an aircraft. I am greatly looking forward to adding this new technology to the FSX aircraft range so fingers crossed things will be alot better in the future.
-Engine Startup Sequences
Again due to the limitations of FS9 it has been a challenge to implement a truely realistic engine startup sequence under the restrictive conditions of the FS platform. At the moment FS9 does not allow us to uniformly control the engine rpm between 0% N1 and idle N1. Under these restrictive conditions we have had to make the best of the available technology and create sequences that are based on the N1 of the engine and not a trigger wave file. I cant comment about FSX on this matter until we get some more detailed information from MS.
One final tip, if your external soundset is too loud or too quiet you can simply change the relative volume compared to the cockpit sounds.
1) From the FS menu at the top select "Views" then "View Options".
2) Then select the "Spot plane" checkbox and adjust the "Distance" paramater, higher values will make the external engine set quieter (see screenshot below).
3) Finally use the regular zoom function to zoom in and out to compensate.
Best regards,
Armen L Cholakian
Sound Engineer
