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Alt 19.02.2006, 21:42   #9
BC_Holger
Master
 
Registriert seit: 02.12.2003
Beiträge: 507


Standard

Hallo,

die Liste oben ist bereits etwas veraltet bzw. unvollstaendig. Hier ist die aktuelle Version. Aber immer schoen vorher Backups machen und ausserdem behaute ich nicht, dass dies allen Leuten gefallen wird. Am besten selber mit den verschiedenen Angeboten experimentieren.

Ciao, Holger

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WATER TEXTURES and ENVIRONMENT BITMAPS

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from Pete Drazzof (compiler) - waterzone.zip (Avsim):

*b2wa*.bmp textures
water_detail01 - water_detail16
water_detailR01 - water_detailR16

env_dawn.bmp (same as Daniel Buechter, see below)
env_dusk.bmp (same as Daniel Buechter, see below)


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from Lynn and Bill Lyons - fs9watga3.zip (Avsim):

env_overcast.bmp (windy)


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from Vilk - vater.zip ( http://fs-freeflow.com/index.php?ind...n_view&idev=11 ):

env_highnoon.bmp
env_lowmoon.bmp
env_lowsun.bmp
env_midsun.bmp
env_postdusk.bmp
env_predawn.bmp


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from Daniel Buechter - new_waves3.zip (Avsim)

env_dawn.bmp
env_dusk.bmp

OceanHeightField.bmp


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from Peter Wilding - pwover16.zip (FlightSim):

env_highmoon.bmp
env_newmoon.bmp




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RAILROAD TEXTURES

Vance Roberts (Wizardd) has published an excellent replacement texture for railroads: roadpac1.zip (Avsim)




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ROAD TEXTURES

Personally, I use the FS default road day textures and the wonderful night textures by Lynn and Bill Lyons, contained in their "GA Water, Roads and Airport Textures" package: fs9watga3.zip (Avsim)
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