Nächstes Update bez. animierte gates (eine sehr ausführliche und verständliche erklärung) :
The thing with animated jetways in FS at this point is the following.
Only way to animate them is with a list of nav-frequencies. Not very
elegant but the only way. I am aware there is another european scenery
using an Addon module to automate this however that process is tied to
other things and cannot simply be copied.
The second biggest problem with such jetways in my eyes is that it is
currently impossible to animate jetways in a way that only the
respective jetway where your plane is parked at moves. What happens is
that several or all jetways in the scenery will animate at the same
time upon the sequence is triggered via nav-frequency. This results in
a mess with AI planes parked left and right whose jetways will be
moving around as well.
Next all moving jeyways have to be what we call macros, basically a
jetway that we program to do these things and then clones of it are
placed all over where there is a jetway in the scenery. This leaves no
room for customizing jeyways with things such as numbers written on
the jetway tunel and so on, because all jetways become copy/paste
clones of each other. Also with repect to their retracted position,
they all become the same length, the same angle from the wall and so
on. It gives the whole thing a very copy/pasted look which I can't
justify.
Last the jetway positioning is an extremely tedious, almost stupid job
since it cannot be matched to all possible planes. Say we have a
positioning for a default 737, that is likely not going to match the
door of 737 Addon X, and also not 737 Addon Y. In other words this is
possible in the current FS, but it is a very primitive implementation.
What we are hoping is that the next FSX will give us (scenery
designers) better methods to control interactivity within sceneries.
Currently there is practically nothing, even when you see objects such
as cars moving around, they are carefully planned out by us to avoid
collisions because by FS doesn't allow us to control that A stops when
B is in the way and such things.
|