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Alt 11.01.2005, 14:08   #7
Theoden
Supportschani
 
Registriert seit: 30.07.2000
Beiträge: 3.466


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Zitat:
Original geschrieben von frazzz
er sagt, er hätte es schon gespielt

bin mir ziemlich sicher, das am 10. keine neuen updates waren.
Da liegst du falsch:
http://www.steampowered.com/index.php?area=news

Ist sogar ein ziemlich nettes Update, zumindest auf dem Papier:
Zitat:
Source Engine

Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button

Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button

Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.

Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing

Minor optimization to the world renderer and world collision

Minor optimization to the way that asynchronous sound files are loaded

Optimized the way that sounds were loaded that are trigged by acting sequences

Optimization to reduced the number of times model sequences are iterated on per frame

Fixed rcon packet bug that was accepting negative packet lengths

Fixed rcon server failing on server restart


Half-Life 2

Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2


Linux Server

Added "-pidfile" command line argument to output a pid file on startup


Condition Zero

Fixed "Your server is out of date Please update and restart" error
____________________________________
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Things aren't looking so good
I'm looking California
And feeling Minnesota«
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