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Alt 30.06.2004, 10:09   #2
metzgergva
Senior Member
 
Registriert seit: 26.10.2000
Beiträge: 167


Standard

Hier Beispiel King Air
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
point.0=1, 13.00, 0.00, -3.95, 1200, 0, 0.95, 39.9, 0.35, 2.5, 0.60, 4.8, 4.8, 0, 184.0, 194.0
____________________________________
Happy flying!
Alexander
Eurowings Professional, Katana, Beaver,
F1 ATR 72-500, DF A36, B58 & PA28
DA PA31T & Do-27,
Flugdynamik Entwickler
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