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Alt 12.06.2004, 15:21   #5
Lörch
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Du öffnest die AFCAD-Dateien (im Textformat) mit AFCAD 1.4 und speicherst das ganze mit "Save". Fertig. Danach kannst du die Datei wieder löschen oder irgendwo aufbewaren. Sie liegt meistens der AddOn-Szenerie bei, ansonsten hat u.a. avsim eine eigene Bibliothek mit AFCAD-Daten. *.bgl-Dateien haben damit erst einmal gar nichts zu tun. Sie kommen grundsätzlich in den Scenery-Ordner. Wenn du keine AddOn-Scenery hast, dann brauchst du auch kein AFCAD. Dieses Programm teilt dem FS mit, wo genau die Rollwege und Landebahnen liegen, so dass die Flugzeuge nicht auf dem Rasen rollen. Mehr nicht. Mehr Traffic bekommst du auch nicht automatisch. Es gibt aber Dateien, die zu bestehenden Flughäfen mehr (unsichtbare) Gates hinzufügen, so dass die Kapazität gesteigert wird. Wenn du jetzt PAI oder ein Payware-Traffic-AddOn besitzt werden die neuen Parkpositionen auch genutzt.
Zitat:
3. What is AFCAD?
It is a freeware CAD-style program that allows you to modify the Airport and Facilities Data (AFD) used in Microsoft Flight Simulator (FS2002). Facility data is part of the scenery database for Flight Simulator but facility data does not control any of the visual elements of scenery, like airport buildings or ground textures. Instead facility data controls the invisible maps of airports and other data that ATC uses to give directions and AI uses to move around and park at airports. It also controls the information that you see on the ‘map view’, GPS screen, flight planner, and start position set-up window in Flight Simulator. You can modify any of that with AFCAD.

4. What You Can Do With This Program
Parking
You can add parking spaces (gates or ramp parking) and modify or delete existing parking spaces at airports for your own use, or to increase the AI levels at an airport. Parking can be added at airports that do not currently have it. This allows AI to be programmed at airports that could not originally support AI. Any number of parking spaces can be added, subject to performance considerations on your computer. You can also adjust aircraft gate parking so that aircraft doors mate with boarding ramps.

ATC
You can add ATC to any airport that does not already have it. This, in combination with the ability to add parking, allows any of the 23000 airports in FS2002 to support AI (only 1834 airports in the stock FS2002 could use AI). Adding ATC simply requires adding one or more control tower frequencies at an airport. It does not require an actual control tower scenery object, just the addition of radio frequencies. It may be a little unrealistic to have ATC at airfields that are uncontrolled in real life, but many people would live with that to have AI at their favourite airfields.

Taxiways
You can re-route the mapping of taxiways. This does not alter the visible taxiway appearance, but you can change the routes the AI aircraft take when moving around the airport, and you can change the routes that ATC instructs you to take, for example using the ‘progressive taxi’ mode (pink arrows).

Start locations
Every airport comes with default start locations for your aircraft at the end of every runway. These can be changed to be at different locations, such as at the taxiway entrance to a runway.

Control tower view
The location for the control tower view of your aircraft (selected by pressing Ctrl+S) can be changed. This can be placed at the actual control tower location, if there is a tower, or any other location or elevation.

Shifting airports
Some third party replacement airports do not line up properly with stock Flight Simulator airports. This can cause the AI to taxi and take off and land on the grass beside the runways and taxiways. AFCAD allows you to shift the entire airport, or realign specific taxiways and runways to correct this.

New airports
Although AFCAD cannot create the visual elements of airports (there are other tools for that) you can create the facilities data for new airports to allow AI and ATC, and to have the correct airport information appear in the map, flight planner and GPS windows.

Different runways for takeoffs and landings
At airports that have more than one runway, it is easy to make ATC assign one runway for landings and another for takeoffs. This applies to the AI as well as your own aircraft.

Multiple runway use
Although there is no direct way to make ATC utilise multiple runways for simultaneous landings or simultaneous takeoffs in FS2002, ATC and AI can be tricked into using multiple runways by creating two overlapping airport maps. The map for one airport would have a different active runway and different parking spaces from the other. Visually you would see only one airport, but ATC would use the active runway at each ‘phantom’ airport for arrivals and departures. This also requires programming AI flight plans to use the two different airports for departures or destinations.

Sharing airport changes
You can modify the facility data for airports or create new airports and post that facility data for others to use. Airports are exported in text format source-code files which can be imported by other users running AFCAD. The export files are SCASM-compatible, so it is also possible to compile airports with SCASM (a freeware scenery compiler) and use them even without AFCAD.
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