Wie funktioniert das bitte?!?
Und vor allem, wofür braucht er so lange zum Laden ?
Gibts leicht unter Windows irgendwelche Standard-Bibliotheken mit Texturen usw ?
Edit:
Bin in der readme fündig geworden:
[quote]
We do .not. have some kind of magical data compression machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
individual steps employed by the artists to produce their textures and meshes, in a very
compact way. This allows us to get .much. higher data density than is achievable with
normal data compression techniques, at some expense in artistic freedom and loading times.
- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the
vast majority of game projects being developed today, .kkrieger was mostly written in
C++, with some tiny bits of assembler where it is actually advantageous (notably, there
are a lot of MMX optimisations in the texture generator).[quote]
Das erklärt einiges...geniales Prinzip!