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 Hallo!
 Man kann tatsaechlich Sound-Effekte ueber die .fx-Files triggern. Das kommt wohl daher, dass die fx Engine denselben Code benutzt, wie die Combat Flight Simulator Serie.
 
 Ciao, Holger
 
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 15141, RE: sounds for effects
 Posted by InBetween,
 Greetings,
 
 It is indeed possible, ala the default fireworks display,
 or the flying chickens in the barnstorm effect in FS2004.
 
 Open the file fx_barnstorm.fx (in the FS9\effects folder)
 with  Notepad and see the lines:
 
 Sound=5
 Sound Param=40
 
 
 These lines call a sound that is "hard-coded" into the Sim.
 The Sim looks for a specific wav file connected to the number "40",
 in this case the wav file "barn.wav" found in the FS9\sound folder.
 
 Cfs2 used this a lot in the effects files, here is the list:
 
 
 ----------------------------------------------------
 Sound filenames associated with effects file entries
 ----------------------------------------------------
 
 Sound type "5"
 
 Where three filenames are listed, one will play at
 random at each initiation of the effect...
 
 -------------------------
 FX file entry sound file(s)
 -------------------------
 Sound=5
 Sound Param=0
 firework.wav
 -------------------------
 Sound=5
 Sound Param=3
 xvlg_exp.wav
 -------------------------
 Sound=5
 Sound Param=4
 amb_aexp1a.wav
 amb_aexp1b.wav
 amb_aexp1c.wav
 -------------------------
 Sound=5
 Sound Param=7
 amb_aexp2a.wav
 amb_aexp2b.wav
 amb_aexp2c.wav
 -------------------------
 Sound=5
 Sound Param=10
 amb_aexp3a.wav
 amb_aexp3b.wav
 amb_aexp3c.wav
 -------------------------
 Sound=5
 Sound Param=13
 amb_aexp4a.wav
 amb_aexp4b.wav
 amb_aexp4c.wav
 -------------------------
 Sound=5
 Sound Param=16
 amb_wexp1a.wav
 amb_wexp1b.wav
 amb_wexp1c.wav
 -------------------------
 Sound=5
 Sound Param=19
 amb_wexp2a.wav
 amb_wexp2b.wav
 amb_wexp2c.wav
 -------------------------
 Sound=5
 Sound Param=22
 amb_wexp3a.wav
 amb_wexp3b.wav
 amb_wexp3c.wav
 -------------------------
 Sound=5
 Sound Param=25
 amb_wexp4a.wav
 amb_wexp4b.wav
 amb_wexp4c.wav
 -------------------------
 Sound=5
 Sound Param=28
 amb_gexp1a.wav
 amb_gexp1b.wav
 amb_gexp1c.wav
 -------------------------
 Sound=5
 Sound Param=31
 amb_gexp2a.wav
 amb_gexp2b.wav
 amb_gexp2c.wav
 -------------------------
 Sound=5
 Sound Param=34
 amb_gexp3a.wav
 amb_gexp3b.wav
 amb_gexp3c.wav
 -------------------------
 Sound=5
 Sound Param=37
 amb_gexp4a.wav
 amb_gexp4b.wav
 amb_gexp4c.wav
 -------------------------
 
 Sound type "6"
 
 These sounds play at one of four different "speeds"
 or "tones", chosen randomly each time by the Sim...
 
 The filename listed will play at each initiation
 of the effect, with four possible variations...
 
 -------------------------
 FX file entry sound file(s)
 -------------------------
 Sound=6
 Sound Param=1
 imp_large_a.wav
 -------------------------
 Sound=6
 Sound Param=2
 imp_large_b.wav
 -------------------------
 Sound=6
 Sound Param=3
 imp_large_c.wav
 -------------------------
 Sound=6
 Sound Param=4
 imp_large_d.wav
 -------------------------
 Sound=6
 Sound Param=5
 imp_large_e.wav
 -------------------------
 Sound=6
 Sound Param=6
 imp_med_a.wav
 -------------------------
 Sound=6
 Sound Param=7
 imp_med_b.wav
 -------------------------
 Sound=6
 Sound Param=8
 imp_med_c.wav
 -------------------------
 Sound=6
 Sound Param=9
 imp_med_d.wav
 -------------------------
 Sound=6
 Sound Param=10
 imp_med_e.wav
 -------------------------
 Sound=6
 Sound Param=11
 imp_small_a.wav
 -------------------------
 Sound=6
 Sound Param=12
 imp_small_b.wav
 -------------------------
 Sound=6
 Sound Param=13
 imp_small_c.wav
 -------------------------
 Sound=6
 Sound Param=14
 imp_small_d.wav
 -------------------------
 Sound=6
 Sound Param=15
 imp_small_e.wav
 -------------------------
 Sound=6
 Sound Param=16
 imp_small_f.wav
 -------------------------
 Sound=6
 Sound Param=17
 imp_small_g.wav
 -------------------------
 
 
 
 In FS2002/4 these still work, just use one of the combos
 above in naming the new sound....
 
 EDIT:
 
 I forgot to mention the limitations:
 
 Sounds are "global" (heard everywhere).
 Sound plays once per effect initation, for the length of the wav file.
 
 
 Regards,
 
 JR
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