Thema: Pmdg Su2???
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Alt 11.12.2003, 16:56   #7
airlinetycoon
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Registriert seit: 26.10.2001
Alter: 50
Beiträge: 1.615


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Je detailierter ein Flieger umso mehr Texturen müssen geladen werden, und bei der PMDG sind dies nicht gerade wenige. Ich kann mir nicht vorstellen, daß das SU2 wirklich eine bahnbrechende Veränderung diesbezüglich bewirken wird. Außerdem sind die Repaints von Haus aus recht groß.

Gruß Andre

hier noch eine kleine Featureliste aus dem Avsim Forum für das visuelle Modell:

UPDATES MADE TO VISUAL MODELS
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1) VC: Reduced Texture overhead by additional 12 MB
2) VC: Moved eye point of VC upward for better realism and better visibility
3) VC: Changed texture of center post
4) VC: Moved Center post forward
5) VC: Reduced depth of compass housing
6) VC: Added small amount of detail to windshield wipers and repositioned
7) VC: Removed the 737-400 default style clocks from under the chronometers
8) VC: Added Nose wheel steering dummy switch under port chronometer
9) VC: Added Placards below each chronometer with a user-definable N Number
10) VC: MCP knobs now appear to turn when clicked (FS9)
11) VC: Replaced EFIS displays so corners are no longer cut off
12) VC: Throttle lever no longer bounces around in flight
13) VC: Throttle levers now travel their full range
14) VC: Reverser levers repositioned and animated.
15) VC: Added markings to throttle handles
16) VC: Changed markings on reverser handles
17) VC: Removed geometry of Knobs from Standby Artificial Horizon for better access to clickable gauge (FS9)
18) VC: Removed geometry of Baro Knob from Standby Altimeter to give access to clickable gauge (FS9)
19) VC: Removal of stray polygon on top of left glare shield
20) VC: Panel flood lighting now more closely matches the color of the flood lighting of the 2D panel.
21) Virtual Cabin: Closed gash in starboard bulkhead
22) Virtual Cabin: Repaired Ailerons so they now move in cabin's wing view
23) External Model/2D panel/VC/Virtual Cabin: Landing lights and Taxi lights dimmed
24) External Model: Right engine rotation reversed. Engines are no longer incorrectly counter-rotating
25) External Model: Belly landing light housing now deploys properly in FS9
26) 2D Cockpit: Front corner and side views now show landing light illumination through windows
27) VC: Flap handle moves more quickly and more accurately
28) External Model: Repaired texture mapping on 600 fuselage to remove seam mid fuselage.
29) VC: MCP buttons are now clickable (FS9)
30) VC: right side of MCP now matches left side
31) VC: Added clickable (FS9) N1 Selector Knob
32) VC: Added clickable (FS9) Speed Ref knob
33) VC: Added clickable (FS9) Autobrake knob
34) VC: Added clickable (FS9) COM 1 and COM2
35) VC: Added clickable (FS9) NAV 1 and NAV2
36) VC: Added clickable (FS9) ADF
37) VC: Added clickable (FS9) Transponder
38) VC: Added clickable (FS9) Test panel
39) VC: Added clickable (FS9) TOGA buttons to throttle handles
40) VC: Added Flaps Transit Indicator Light
41) VC: Added Flaps Extend Indicator Light
42) VC: Added Flaps Relief Indicator Light
43) VC: CDU/FMC Left and Right now fully clickable (FS9)
44) VC: Fixed cropping of EFIS texture map
45) VC: Fixed issue with transparency around some VC gauges
46) VC: Fixed distorted texture mapping on MCP
47) External Model: Landing light textures now illuminate when landing lights are turned on.
48) External Model: Flap animation tweaked
49) External Model: Added markings decal above windscreen to facilitate repaints
50) Added Non Cabin Wingviews to 2D panel model (when in VC mode).
51) Added ability to see wing from 2D cockpit
52) VC: Enhanced overall appearance of nightlighting inside VC
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SAS818 // Spitzen Reviews
Every takeoff is optional. Every landing is mandatory.
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