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Neues zum DX10 Upgrade von MS
Hier die neuesten Nachrichten zum DX10-Update, dass jetzt SP2 heissen soll:
FSX-DX10:3rd progress report - just another Wednesday It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release. First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that being the case, the name FSX-DX10 isn’t accurate and we are now calling the release FSX-SP2(DX10) to indicate that while DX10 is the main feature, this is really SP2. Second, I am not going to be able to talk to either the bug fixes in SP2 or the DX10 features until early September. I know, I know. I promised mid-August, what is up with that? Well, I am going on 3 weeks of vacation starting August 14th, and we will not be fully baked by then. So any feature discussion would be speculative and not authoritative. If I wait until I return, week of September 4th, the features will be done or cut and I can make an authoritative post. So that’s when I will perform the analysis of the “magic screenies” to showcase what features we intended by those screenshots, what the real DX10 feature set is ( hint, it isn’t what was in the “magic screenies” in all cases ), and what DX9 improvements we are delivering. With that said, on to the progress discussion. As I said in the last post, the phases of the project are: 1)Device and Infrastructure bring-up 2)Geometry Pipeline bring-up 3)Pixel Pipeline bring-up to "rough DX9-level comparability" 4)DX10-specific feature work. The 1st post on FSX-SP2(DX10) here covered Phase 1 and 2. The 2nd post on FSX-SP2(DX10) here covered progress on phase 3, and this post will continue the coverage on Phase 3 progress. One feature that was obviously not working in the previous posts was clouds. You did get to see the geometry we used to make the clouds effect, but now we have working clouds in DX10 as shown below. I include both an “in-town” shot here as well as an “in-air sunset” shot here because I really enjoy the sunrise and sunset effects in FSX. One thing that might not be obvious is clouds require alpha. In the previous post the trees had textures but no alpha, so the clouds work actually helped with the trees. Next on the implementation bring-up was the emissive textures which meant the cities now look proper at dusk and dawn as shown here. At roughly the same time, we brought up bump map support which meant the aircraft models started looking right, as shown by the Bell here. It’s not all about the world, though. Our in-game UI, known as XUI, is all rendered using shaders. So we had to convert that. For quite a while, there was no in-game UI. Now there is, as shown here. It is now no longer necessary to memorize the shortcuts for the feature you want to test, you can just use the menu. Nice, if not earthshaking. And solid progress. Here is another shot with Water 1.x working. As well as fog in the distance. Those are two key features and they were a long time coming. It’s nice to have them done. So where does that leave us in Phase 3? Well, we are done. Here are 2 screenshots, DX9 and DX10 to show what the 2 pipelines look like side by side. Do you see a difference? Hint, look at the top left. Yes, ta-da, that is correct. DX10 is running faster than DX9. By 17% or so. So see, there is proof that DX10 might actually be ok. That is the only difference you should see! Being done with the 3rd milestone, "DX10 looking like DX9", means all DX9 rendering features are now operational in the DX10 pipeline and look identical. That means the engine is fully flyable in DX10, but no new features are enabled. That puts the team fully into the "DX10 feature" phase or milestone. On to the finish line! So thats where we are. Let the comments begin :-). Quelle:http://blogs.msdn.com/ptaylor/archiv...wednesday.aspx Gruss Lars |
Ähmm...hab ich das jetzt richtig verstanden,dass es nur ein bischen schneller läuft?
Keine Unterschiedlichen Effekte zur DX9? |
Genau - bis jetzt!
Zitat:
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Ähm... falsch gelesen:
With that said, on to the progress discussion. As I said in the last post, the phases of the project are: 1)Device and Infrastructure bring-up 2)Geometry Pipeline bring-up 3)Pixel Pipeline bring-up to "rough DX9-level comparability" 4)DX10-specific feature work. Über Punkt vier schwätzt er ein anderes mal. ;) |
Zitat Phil Taylor: "people, please read the post.
these shots show "DX10 looking like DX9" which means all DX9 features are now rendering in DX10. and should look identical. so you should indeed see no difference. DX10=DX9 is another way to phrase it. it looks like we have succeeded with this milestone or phase :-). and as I laid out the phases, the only one left is "DX10 features", which I will be back to talk about in early September." http://www.sim-outhouse.com/sohforum...ad.php?t=49150 ..könnte man wohl in jedem Forum posten, weil immer das gleiche kommen wird.. |
M$ verspricht das "blaue vom Himmel"
deshalb arbeitet man an den Wolken und dem Sonnenuntergang ! Aber vom Marketing - exzellent geschrieben, so vertröstet man Kunden, und verschiebt Features, die schon vor Monaten gefixt sein sollten DX9 sieht aus wie DX10 oder umgekehrt, ich verstehe gar nichts mehr, und 17 % schneller ist als DX9 das, jetzt aussieht wie DX 10, aber dafür kann das, das wie DX10 aussieht nicht auf XP laufen, da DX10 ja nicht mit DX9 kompatible ist. Oder war es umgekehrt ? Mike:-) |
Hmmm...also da ich ja ein Laie bin was die Programmierkunst und ihre Techniken/Fach-Chinesisch angeht, konnte ich mit den letzten Blog-Einträgen nicht so viel anfangen und war daher froh endlich mal was zu lesen was auch der Laie versteht.
Daher korrigiert mich bitte wenn ich falsch liege, aber ist es nicht einfach so, dass sie den FSX jetzt soweit umgebaut haben, dass DX10 jetzt auch alle Aufgaben übernimmt, die DX9 tätigt und somit sich vom Aussehen zwar nichts geändert hat, aber die Performance schon mal (in der Beispiel-Situation) um 17% gestiegen ist und dass sie jetzt erst anfangen die Neuheiten die DX10 zusätzlich mit sich bringt einzubauen ? Wenn dem so ist, ist das doch ne genz nette Info...(?) Grüsse Thomas ELLX |
Richtig :-)
Allerdings wäre ich mit den 17% vorsichtig und erwarte kein Performancewunder vom SP2 - denen werden schon genug Effekte und Schnickschnack einfallen ;) Einfach mal abwarten, was das SP2 bringen wird, dann kann man abwägen, ob man da rein investiert, oder nicht. |
Wartet's doch erst mal ab!
Diese Spekulationen wieder! :mad: Erstens wurde am DX10-Code noch nix optimiert, es können also auch ein paar mehr Prozent Verbesserung werden, und zweitens werden die neuen DX10-spezifischen Features (wäre super, wenn sie endlich atmosphärische Effekte und Niederschlag wie in http://www.windwardmark.net/products...sub=technology programmieren könnten - das läuft schon auf SX9-Hardware superschnell... Aber das ist wohl ein Traum für FS11) bestimmt konfigurierbar sein. |
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