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FSX-Fototexturen aus FS9-Schwarze Küstenlinien
Im FranceVFR Forum fand ich folgenden Beitrag:
Voici l'extrait d'un post publié par le Megascenery Development Team concernant la réponse de µsoft sur l'apparence noire des pixels en bordure des textures terrain/eau: "Here is a response from Microsoft when using the FS2004 style of photoscenery in FSX. Please adjust your sliders accordingly. When using FS9-style photoscenery with FSX, we recommend setting the texture resolution to 5 meters per pixel, which is the native resolution of FS9 phototextures. Photoscenery designed for FSX using the FSX Resample tool doesn't have that problem. The issue with FS9-style photoscenery is that it generally uses DXT1 textures which have a one bit alpha channel represented by a chroma-key color which is black (all zeros). When the texture resolution is set to better than 5 meters per pixel, the terrain engine has to interpolate the color values between the 5 meter pixels. Since the water pixels in the DXT1 textures are black due to the way DXT1 chroma-key alpha works, you start seeing some of the black color in the interpolated pixels. The only way to "fix" this for texture resolutions higher than 5 meters per pixel would have been to slow down the FSX texture interpolater to look for this special case and that would decrease performance. Since the issue only appears when using older photoscenery in FSX, we decided not to put in any special case code and instead recommend that people using older photoscenery set their texture resolution to 5 meters per pixel." Das heisst,die Texture resolution (Display-Scenery)auf 5m stellen und die schwarzen Küstenlinien sind weg. Hab“s ausprobiert-funktioniert! |
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