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FSBUS Up/Down object
I noticed a particular behaviour of this object:
if you simply "click" it, instead of obtaining the "sum" of the value to the one already present in the offset, you get the application of that value. I know i can't really explain it so an example sounds better. Say i want to use the Up/Down to move the flaps on the cessna. I then set the step to 5461. This way (THEORETICALLY) i should get 0; 5461; 10922, 16383 which are 0°, 10°, 20° and down. Instead i get 5461 when using UP; and -5461 (that gets translated to 16383) when i use the DOWN. This does not happen if i hold the buttons down, and the accelerate function takes on. In fact the accelerate function does what it is intended to do: sum up the values. It's when you are only clicking it once, that this does not happen. I hope this is clear enough. Regards |
Analogue
I noticed that what is not done by the Up/Down is instead done by the Analogue:
the analogue does not apply it's direct value to the offset, rather it adds to the present value its own value. Maybe this can help Dirk pinpoint the problem. Thanks |
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